AnimationLayer
Runnable example: Infovis layer primitives.
Animates one child deck.gl layer by cloning it with props resolved from a frame schedule. Use it for simple pulse, reveal, and emphasis effects without placing animation state inside each datum.
import {AnimationLayer} from '@deck.gl-community/infovis-layers';
const layer = new AnimationLayer({
id: 'selected-block-pulse',
layer: selectedBlockLayer,
repeat: Number.POSITIVE_INFINITY,
frames: {
type: 'sequence',
frames: [
{duration: 900, props: {opacity: 0.35}},
{duration: 900, props: {opacity: 1}}
]
}
});
Properties
Inherits from all CompositeLayer properties.
layer (Layer, required)
Base child layer cloned for each animation frame.
frames (AnimationFramesGroup, required)
Frame schedule. Groups can run frames in sequence, concurrence, or stagger
mode, and each frame supplies destination props, duration, optional delay, and
optional easing.
repeat (number, optional)
Number of additional iterations after the first animation pass. Default: 0.
Use Number.POSITIVE_INFINITY for a continuous animation.
repeatType ('loop' | 'reverse', optional)
Whether repeated frames restart from the first frame or alternate in reverse.
Default: 'loop'.
repeatDelay (number, optional)
Delay in milliseconds before each repeated iteration. Default: 0.
Source
modules/infovis-layers/src/layers/animation-layer/animation-layer.ts