Panel Widgets
Panel widgets let you use components from the
@deck.gl-community/panels module in deck.gl applications.
@deck.gl-community/panelsownsPanelComponent, panels, containers, toolbar, toast, and their rendering behavior.@deck.gl-community/widgetsadapts those components to deck.gl's widget lifecycle.
Usage
Import components from @deck.gl-community/panels.
Wrap any component in PanelWidget, or use one of the thin named adapters from
@deck.gl-community/widgets.
Adapter API
See PanelWidget for the generic adapter and the concise named-adapter list.
Panel definitions
Use @deck.gl-community/panels for panel composition:
Composition patterns
- Use
PanelWidgetwhen the application already has aPanelComponentinstance. - Use named adapters for concise construction of built-in panel containers, toolbar, or toast.
- Build panel content itself in
@deck.gl-community/panels, then reuse the same definitions across standalone and deck hosts.
Renderer selection
When a surface needs to switch between WebGPU and WebGL while keeping a reusable luma device alive, use the widgets package's renderer-selection APIs:
DeviceManagerowns shared backend state, cached devices, and canvas reparenting.DeviceTabsWidgetprovides a deck.gl widget UI for switching the active backend.
This backend-selection layer is separate from panel composition, but it fits naturally beside panel widgets when an application needs both a control surface and a managed render device.