The reusable wind showcase and its layer APIs are experimental. GPU particle simulation is
browser-tested on WebGL2 and WebGPU. Wind arrows, state boundaries, labels, and station terrain
render on both backends; image-derived mountain terrain remains WebGL2-only pending upstream
TerrainLayer support.
The example recreates
Nicolas Belmonte's original wind showcase
using the historical 72-hour forecast, image-derived three-dimensional mountain terrain,
interpolated wind arrows, and reusable
@deck.gl-community/geo-layers.
Use the particle-density slider to select between 1,000 and 1,000,000 GPU-animated particles. Right-drag, Control-drag, or use a touch rotation gesture to tilt and rotate the terrain. See the complete wind showcase guide for the data format, source code, GPU architecture, and backend limitations.