FlowPathLayer
FlowPathLayer extends Deck.gl's LineLayer to add instanced attributes for
flow animations. It introduces getSpeed and getTailLength accessors so custom
shaders can animate particle trails along each segment.
Usage
import {FlowPathLayer} from '@deck.gl-community/graph-layers';
const layer = new FlowPathLayer({
id: 'flow-paths',
data: edges,
getSourcePosition: (edge) => edge.source,
getTargetPosition: (edge) => edge.target,
getColor: (edge) => edge.color,
getWidth: (edge) => edge.width,
getSpeed: (edge) => edge.speed,
getTailLength: (edge) => edge.tailLength
});
The layer adds instanced speeds and tailLengths attributes on top of the
standard LineLayer attributes. Animation currently requires wiring transform
feedback manually; the built-in setupTransformFeedback and draw stubs throw a
Not implemented error.
Properties
All LineLayer props
apply. Additional accessors include:
getSpeed (function or number, optional)
Returns a scalar speed for each segment. Values are written to the instanced
instanceSpeeds attribute and default to 0.
getTailLength (function or number, optional)
Controls how long the animated tail should be. Written to the
instanceTailLengths attribute and defaults to 1.
fp64 (boolean, optional)
When toggled, the layer reinitializes its model with 64-bit projection support so long lines remain precise at high zoom levels.