SplineLayer
SplineLayer evaluates Catmull–Rom splines through supplied control points and
renders the result with Deck.gl's PathLayer. It is the core renderer used by
CurvedEdgeLayer.
Usage
import {SplineLayer} from '@deck.gl-community/graph-layers';
const layer = new SplineLayer({
id: 'spline-layer',
data: edges,
getSourcePosition: (edge) => edge.source,
getTargetPosition: (edge) => edge.target,
getControlPoints: (edge) => edge.controlPoints,
getColor: (edge) => edge.color,
getWidth: (edge) => edge.width
});
The layer converts each edge into a flattened list of points for the Catmull–Rom
solver (cardinal-spline-js) and caches the resulting paths in component state.
Properties
All Deck.gl CompositeLayer props
apply. Additional accessors include:
getSourcePosition / getTargetPosition (functions, required)
Return the endpoints of each edge.
getControlPoints (function, required)
Provides intermediate control points for the spline solver. The accessor should
return an array of [x, y] coordinates.
getColor / getWidth (functions or constants, optional)
Forwarded to the internal PathLayer to style the curve.
updateTriggers (object, optional)
Propagated to the sublayer so Deck.gl recomputes paths when layout or styling changes.