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AxisAlignedBoundingBox

An AxisAlignedBoundingBox is a closed and convex cuboid that is aligned with the orthogonal axes.

Usage

AxisAlignedBoundingBox can be created using two corners of the box:

import {AxisAlignedBoundingBox} from '@math.gl/culling';

const box = new AxisAlignedBoundingBox([-1, -1, -1], [1, 1, 1]);

Or from a collection of points:

import {makeAxisAlignedBoundingBoxFromPoints} from '@math.gl/culling';

const box = makeAxisAlignedBoundingBoxFromPoints([
[2, 0, 0],
[-2, 0, 0]
]);

Inheritance

class AxisAlignedBoundingBox implements BoundingVolume.

Global Functions

makeAxisAlignedBoundingBoxFromPoints(positions : Array[3][], result? : AxisAlignedBoundingBox) : AxisAlignedBoundingBox

Computes an instance of an AxisAlignedBoundingBox of the given positions.

  • positions List of Vector3 points that the bounding box will enclose.
  • result Optional object onto which to store the result.

Fields

center: Vector3 = [0, 0, 0]

The center position of the box.

halfDiagonal: Vector3

The positive diagonal vector.

minimum: Vector3

The minimum corner of the bounding box.

maximum: Vector3

The maximum corner of the bounding box.

Methods

constructor(minimum = [0, 0, 0], maximum = [0, 0, 0])

constructor

  • minimum=Vector3.ZERO: Vector3 The minimum corner of the box, i.e. [xMin, yMin, zMin].
  • maximum=Vector3.ZERO: Vector3 The maximum corner of the box, i.e. [xMax, yMax, zMax].

clone() : AxisAlignedBoundingBox

Duplicates a AxisAlignedBoundingBox instance.

Returns

  • A new AxisAlignedBoundingBox instance.

equals(right : AxisAlignedBoundingBox) : Boolean

Compares the provided AxisAlignedBoundingBox componentwise and returns true if they are equal, false otherwise.

  • right The second AxisAlignedBoundingBox

Returns

  • true if left and right are equal, false otherwise.

intersectPlane(plane : Plane) : INTERSECTION

Determines which side of a plane the axis-aligned bounding box is located.

  • plane The plane to test against.

Returns

  • INTERSECTION.INSIDE if the entire box is on the side of the plane the normal is pointing
  • INTERSECTION.OUTSIDE if the entire box is on the opposite side, and
  • INTERSECTION.INTERSECTING if the box intersects the plane.

distanceTo(point : Number[3]) : Number

Computes the estimated distance from the closest point on a bounding box to a point.

  • point The point

Returns

  • The estimated distance from the bounding sphere to the point.

distanceSquaredTo(point : Number[3]) : Number

Computes the estimated distance squared from the closest point on a bounding box to a point.

  • point The point

Returns

  • The estimated distance squared from the bounding sphere to the point.