BoundingSphere
A bounding sphere with a center and a radius.
Usage
Create a bounding sphere around the unit cube
import {BoundingSphere} from '@math.gl/culling';
cont sphere = new BoundingSphere().fromCornerPoints(
[-0.5, -0.5, -0.5],
[0.5, 0.5, 0.5]
);
Sort bounding spheres from back to front
import {BoundingSphere} from '@math.gl/culling';
const spheres = [new BoundingSphere(...), new BoundingSphere(...), ...];
const cameraPosWC = ...;
spheres.sort(
(a, b) => b.distanceSquaredTo(b, cameraPosWC) - a.distanceSquaredTo(a.cameraPosWC)
);
Inheritance
class BoundingSphere implements
BoundingVolume
.
Global Functions
makeBoundingSphereFromPoints(positions : iterator, result? :
BoundingSphere) : BoundingSphere
Computes a tight-fitting bounding sphere enclosing a list of 3D Cartesian points. The bounding sphere is computed by running two algorithms, a naive algorithm and Ritter's algorithm. The smaller of the two spheres is used to ensure a tight fit.
positions
An iterable (e.g. array) of points that the bounding sphere will enclose. Each point must havex
,y
, andz
properties.result
Optional object onto which to store the result.
Returns
- The modified
result
parameter or a newBoundingSphere
instance if one was not provided.
See Bounding Sphere computation article
Fields
center : Vector3
The center point of the sphere.
radius : Number
The radius of the sphere.
Members
constructor(center : Number[3], radius : Number)
Creates a new BoundingSphere
center
=[0, 0, 0]
The center of the bounding sphere.radius
=0.0
The radius of the bounding sphere.
fromCenterRadius(center : Number[3], radius : Number) : BoundingSphere
Sets the BoundingSphere
from center and radius
center
=[0, 0, 0]
The center of the bounding sphere.radius
=0.0
The radius of the bounding sphere.
fromCornerPoints(corner : Number[3], oppositeCorner : Number[3], result? :
BoundingSphere) : BoundingSphere
Computes a bounding sphere from the two corner points of an axis-aligned bounding box. The sphere tighly and fully encompases the box.
corner
The minimum height over the rectangle.oppositeCorner
The maximum height over the rectangle.
fromBoundingSpheres(boundingSpheres : BoundingSphere[]) : BoundingSphere
Computes a tight-fitting bounding sphere enclosing the provided array of bounding spheres.
boundingSpheres
The array of bounding spheres.
Returns
- The modified
result
parameter or a newBoundingSphere
instance if none was provided.
clone()
Duplicates a BoundingSphere
instance.
Returns
- A new
BoundingSphere
instance
equals(right : BoundingSphere) Boolean
Compares the provided BoundingSphere
componentwise and returns true
if they are equal, false
otherwise.
right
The secondBoundingSphere
.
Returns
true
if left and right are equal,false
otherwise.
union(right : BoundingSphere) : BoundingSphere
Computes a bounding sphere that contains both the this and the right
bounding spheres.
right
The secondBoundingSphere
.
expand(point : Number[3]) : BoundingSphere
Computes a bounding sphere by enlarging the provided sphere to contain the provided point.
point
A point to enclose in a bounding sphere.
intersectPlane(plane : Plane) : INTERSECTION
Determines which side of a plane a sphere is located.
plane
The plane to test against. ReturnsINTERSECTION.INSIDE
if the entire sphere is on the side of the plane the normal is pointingINTERSECTION.OUTSIDE
if the entire sphere is on the opposite sideINTERSECTION.INTERSECTING
if the sphere intersects the plane.
transform(transform : Number[16]) : BoundingSphere
Applies a 4x4 affine transformation matrix to a bounding sphere.
transform
The transformation matrix to apply to the bounding sphere.
distanceSquaredTo(point) : Number
Computes the estimated distance squared from the closest point on a bounding sphere to a point.
point
The point
Returns
- The estimated distance squared from the bounding sphere to the point.
transformWithoutScale(sphere, transform, result)
Applies a 4x4 affine transformation matrix to a bounding sphere where there is no scale The transformation matrix is not verified to have a uniform scale of 1. This method is faster than computing the general bounding sphere transform using BoundingSphere.transform.
-
BoundingSphere sphere The bounding sphere to apply the transformation to.
-
Matrix4 transform The transformation matrix to apply to the bounding sphere.
-
result
Optional object onto which to store the result.
Returns
- The modified
result
parameter or a newBoundingSphere
instance if none was provided.
@example var modelMatrix = Transforms.eastNorthUpToFixedFrame(positionOnEllipsoid); var boundingSphere = new BoundingSphere(); var newBoundingSphere = BoundingSphere.transformWithoutScale(boundingSphere, modelMatrix);
computePlaneDistances (sphere, position, direction, result)
The distances calculated by the vector from the center of the bounding sphere to position projected onto direction plus/minus the radius of the bounding sphere.
If you imagine the infinite number of planes with normal direction, this computes the smallest distance to the closest and farthest planes from position that intersect the bounding sphere.
BoundingSphere
sphere
The bounding sphere to calculate the distance to.Cartesian3
position
The position to calculate the distance from.Cartesian3
direction
The direction from position.Interval
[result] A Interval to store the nearest and farthest distances.
Returns Interval
- The nearest and farthest distances on the bounding sphere from position in direction.
projectTo2D(sphere, projection, result)
Creates a bounding sphere in 2D from a bounding sphere in 3D world coordinates.
-
BoundingSphere
sphere The bounding sphere to transform to 2D. -
Object
[projection=GeographicProjection] The projection to 2D. -
result
Optional object onto which to store the result.
Returns
- The modified
result
parameter or a newBoundingSphere
instance if none was provided.
Attribution
This class was ported from Cesium under the Apache 2 License.