cutPolylineByGrid
Subdivides a polyline by intersecting with a uniform grid.
import {cutPolylineByGrid} from '@math.gl/polygon';
cutPolylineByGrid([-10, -10, 10, 10, 30, -10], {size: 2, gridResolution: 10});
// returns [-10, -10, 0, 0, 10, 10, 20, 0, 30, -10]
Usage
cutPolylineByGrid(positions, [options]);
Arguments:
positions(Array|TypedArray) - a flat array of the vertex positions that define the polyline.options(Object, optional)size(Number) - the number of elements in each vertex. Size2will interpretpositionsas[x0, y0, x1, y1, ...]and size3will interpretpositionsas[x0, y0, z0, x1, y1, z1, ...]. Default2.startIndex(Number, optional) - the index inpositionsto start reading vertices. Default0.endIndex(Number, optional) - the index inpositionsto stop reading vertices. Defaultpositions.length.gridResolution(Number, optional) - the grid size. Default10.gridOffset(Array, optional) - the grid offset in[x, y]. Default[0, 0]i.e. the grid starts from the coordinate origin.broken(Boolean, optional) - iftrue, the polyline is broken into multiple polylines at the subdivision points. Iffalse, subdivision points are inserted into the original polyline. Defaultfalse.
Returns:
A polyline or an array of polylines, depending on the broken option. Each polyline is represented by a positions array that uses the same vertex size as the input.