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Rotate

Recognized when two or more pointer are moving in a circular motion.

Constructor

import {EventManager, Rotate} from 'mjolnir.js';

const eventManager = new EventManager({
// ...
recognizers: [new Rotate({pointers: 2})]
});
  • options (object, optional) - Options
    • event (string) - Name of the event. Default 'rotate'.
    • pointers (number) - Required pointers, with a minimal of 2. Default 2.
    • threshold (number) - Minimal rotation before recognizing. Default 0.

Events

  • rotate, together with all of below
  • rotatestart
  • rotatemove
  • rotateend
  • rotatecancel

Source

https://github.com/visgl/mjolnir.js/blob/master/src/hammerjs/recognizers/rotate.ts