Rotate
Recognized when two or more pointer are moving in a circular motion.
Constructor
import {EventManager, Rotate} from 'mjolnir.js';
const eventManager = new EventManager({
// ...
recognizers: [new Rotate({pointers: 2})]
});
options
(object, optional) - Optionsevent
(string) - Name of the event. Default'rotate'
.pointers
(number) - Required pointers, with a minimal of 2. Default2
.threshold
(number) - Minimal rotation before recognizing. Default0
.
Events
- rotate, together with all of below
- rotatestart
- rotatemove
- rotateend
- rotatecancel
Source
https://github.com/visgl/mjolnir.js/blob/master/src/hammerjs/recognizers/rotate.ts