Tap
Recognized when the pointer is doing a small tap/click. Multiple taps are recognized if they occur between the given interval and position. The eventData from the emitted event contains the property tapCount
, which contains the amount of multi-taps being recognized.
If an Tap recognizer has a failing requirement, it waits the interval time before emitting the event. This is because if you want to only trigger a doubletap, the recognizer needs to see if any other taps are coming in. Use requireFailure to distinguish single tap events from double tap.
Constructor
import {EventManager, Tap} from 'mjolnir.js';
const eventManager = new EventManager({
// ...
recognizers: [
new Tap({event: 'doubletap', pointers: 2}),
[new Tap({event: 'singletap'}), null, 'doubletap']
]
});
options
(object, optional) - Optionsevent
(string) - Name of the event. Default'tap'
.pointers
(number) - Required pointers. Default1
.taps
(number) - Amount of taps required. Default1
.interval
(number) - Maximum time in ms between multiple taps. Default300
.time
(number) - Maximum press time in ms. Default250
.threshold
(number) - While doing a tap some small movement is allowed. Default2
.posThreshold
(number) - The maximum position difference between multiple taps. Default10
.
Events
- tap
Source
https://github.com/visgl/mjolnir.js/blob/master/src/hammerjs/recognizers/tap.ts